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Monday, February 06, 2012
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Barrel TutorialHere is a way to model a nice barrel just with the standard Cinema4D primitives.

This tutorial should work with all versions from 8 up.

 

 

 

Now let's go – so start C4D.


  1. First create a cylinder primitive an enter the properties shown below:
    barrel_1.JPG


  2. Leave the coordinates at their default values, which means: do not move the cylinder around in your scene.

  3. Next create a torus and enter the values shown in the picture below:
    barrel_2.JPG




  4. Make sure, that the torus has the following coordinates:
    X= 0
    Y= -15
    Z= -8

  5. Create two copies of the torus and move them to the following coordinate along the Y axis:
    Copy1
    X= 0
    Y= -75
    Z= -8

    Copy2
    X= 0
    Y= 48
    Z= -8

  6. Create a tube with the following properties:

    barrel_3.JPG







  7. Move the tube to the following coordinates:
    X= 0
    Y= 60
    Z= 32

  8. Select all objects of your barrels and group them together.

  9. Add some lights and a nice rusted material and render:
    barrel_4.JPG









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